In the moment Google set Cardboard on opensource the ping was made. A ping to the future. Some say that Google Cardboard is not the future of VR. I don’t speak of the future of VR. I speak of the future of the Cat. The Game Cat. When the Cat presses the knob then the world changes and you are driven back to history, a history where mankind was in control of virtual worlds. Enjoy the stories published in rez Magazine where the future is outlined and get to understand why the Cardboard VR is a door opener for Presence.
“Sozyo made 4-D equipment. The image had height, width, depth and a fourth D that eluded precise definition. It was called Presence. Somehow, you felt that the subject was there in the room with you. You could seemingly walk up to it, savor its fragrance, finger its texture, rub a few eons’ grime off its contours.” [James Morrow, 1981].
Cardboard VR creates Presence for the ones having not seen a world in opensimulator, have never met an Avatar in a virtual world. Compare it with the sound in a Birthday card for someone who never heard music before. Cardboard does not lure you away from traveling to Milano in Italy to visit an opera at La Scala.
Game Cat tells you what worlds of Art have got an upload to Cardboard VR.
The first one is THE FAKED which was presented in THE WRONG Biennale 2019/2020. Watch the video that was made by WizardOz Chrome for the ones who don’t have a Smartphone with a Cardboard.
You might ask what quality you can expect in Cardboard VR. It depends on the resolution and the power of your smartphone. On a Samsung Galaxy A 10 it looks fairly good. Keep in mind you sit on a swivel chair, you don’t use any controls except the movement of your head and the turn of your body. That’s why it is not a VR system you may expect when you heard about Oculus Rift. Have a look at LittleArtTalks by Karin. She made it at the time Google Cardboard was invented.